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Scoring fundamentals

Scoring fundamentals

Basic Rules

Start at 101 to 501 points. (Variation of '01 games based on skill level of player)

Subtract your score each round from 501 until you reach exactly zero.

You must finish the game by hitting a double (or the bullseye, which counts as a double 25 = 50).

If a player scores more than their remaining points or fails to check out on a double, it's a bust — the score reverts to what it was at the start of the turn.


Key Concepts to Teach

Doubles: Outer ring — worth 2× the number.

Trebles: Inner ring — worth 3× the number.

Bullseye:

Outer bull = 25 points

Inner bull = 50 points (counts as double 25)

Mental Arithmetic

Encourage quick subtraction and check-out math.

Learn common combinations to finish (e.g. 32 = Double 16; 40 = Double 20).

Practice breaking down scores into 3-dart combos.


Teaching Tools

Use a chalk/whiteboard or scoring apps to help visualize:

Running scores

Remaining score

Checkout routes


Integrate scoring into maths lessons to reinforce numeracy.

Utilise skills development and Games on the IDSL Student Coaching Application

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