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Scoring fundamentals
Scoring fundamentals
Basic Rules
Start at 101 to 501 points. (Variation of '01 games based on skill level of player)
Subtract your score each round from 501 until you reach exactly zero.
You must finish the game by hitting a double (or the bullseye, which counts as a double 25 = 50).
If a player scores more than their remaining points or fails to check out on a double, it's a bust — the score reverts to what it was at the start of the turn.
Key Concepts to Teach
Doubles: Outer ring — worth 2× the number.
Trebles: Inner ring — worth 3× the number.
Bullseye:
Outer bull = 25 points
Inner bull = 50 points (counts as double 25)
Mental Arithmetic
Encourage quick subtraction and check-out math.
Learn common combinations to finish (e.g. 32 = Double 16; 40 = Double 20).
Practice breaking down scores into 3-dart combos.
Teaching Tools
Use a chalk/whiteboard or scoring apps to help visualize:
Running scores
Remaining score
Checkout routes
Integrate scoring into maths lessons to reinforce numeracy.
Utilise skills development and Games on the IDSL Student Coaching Application
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