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Teaching Approach
Demonstrate with Data
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Example: A player has 20 attempts at a double and hits 6.
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Checkout % = (6 ÷ 20) × 100 = 30%.
- Set Realistic Targets
Beginners: 10–20%
Intermediate: 25–35%
Advanced: 40%+
- Practice Drills
Double Trouble: Hit each double twice in a session.
Finishing Ladder: Start at 40, go down in 2s, practicing checkouts under pressure.
Key Learning
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Focus on one or two favourite doubles early in development.
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A strong checkout game turns average scorers into match winners.
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