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Teaching Approach

Demonstrate with Data     

              

  • Example: A player has 20 attempts at a double and hits 6.  

  • Checkout % = (6 ÷ 20) × 100 = 30%.

    Set Realistic Targets

    Beginners: 10–20%

    Intermediate: 25–35%

    Advanced: 40%+
    Practice Drills

    Double Trouble: Hit each double twice in a session.

    Finishing Ladder: Start at 40, go down in 2s, practicing checkouts under pressure.

Key Learning      
 

  • Focus on one or two favourite doubles early in development.

  • A strong checkout game turns average scorers into match winners.

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